![]() The number of Dungeon Tokens awarded increased with each quest completed. There were six Dungeon Quests available to complete each day, each representing a different area of the Dungeon and rewarding several Dungeon Tokens. The button in the bottom-left corner was for accessing the Dungeon Shop. Trainers could press the i button in the top-right corner to view general information about the Clockwork Dungeon. The currently available Dragon was in the bottom-left corner of the map and had a small i button on the left side for viewing the Codex entry. The current amount of Dungeon Tokens the Trainer had was in the top-left corner, with the button beneath it (used to purchase the Dungeon Token Multiplier). Only the two longest units of time were shown. The exact amount of time left until the Dungeon reset was at the top center of the screen. Six quests wound on a path across the Dungeon to the chest room. Entering the Dungeon would take the Trainer to the Dungeon Map. The entry screen displayed the currently available Dragon with the i option to view its Codex entry, the rounded time left until the Dungeon reset, and the Enter button used to enter the Dungeon. Pressing the button on the Campaign Map would take the Trainer to the submarine and bring up an informational entrance window. The Clockwork Dungeon was run and owned by Otto the Dungeon Master. Completing an iteration of the Clockwork Dungeon allowed a Trainer to choose one of the three chests, which could contain a Dungeon Dragon. Once a Dungeon Quest was completed, the Trainer obtained Dungeon Tokens, which could be used in the Dungeon Shop. Stamina was separate for each individual Dragon and was automatically refreshed on the next iteration of the Clockwork Dungeon. Unlike normal quests which require Portal Energy, Dungeon Quests required stamina to participate in. The Clockwork Dungeon was replaced by the Bottomless Dungeon in Update 4.6.Įach iteration of the Clockwork Dungeon consisted of 6 quests. It could first be played after reaching Level 16. ![]() It appeared as a submarine in the middle of the first three campaign islands and could be accessed through the button on the bottom left-hand corner of the Campaign Map screen. Unlike regular Campaign Map quests, each quest in the Clockwork Dungeon contained two groups of 3 Dragons to fight. At the close of the event, any days missed are lost and no additional rewards can be claimed.Clockwork Dungeon, was a structure found on the Campaign Map which provided a group of quests that changed each day. If VIP Status is inactive when a double rewards day is reached, the game asks if the Trainer wants to use a VIP Ticket from Inventory, or purchase one by pressing the Become a VIP button. Days marked with the icon award double the prizes on claimed days, provided VIP Status is active. To claim each reward, the Trainer must manually access the event and tap the appropriate day to collect. However, the event can only be accessed if joined within the duration of the event. If a Trainer joins the event late, there is a possibility of completing it within the allotted time. Unlike other event types, Calendar Events begin whenever the game is opened for the first time during the event availability. Days marked with indicate that earned pieces are added to the already existing amount for the displayed Dragon.Days marked with indicate the reward is doubled for Trainers with an active VIP Status.The amount of Food and Gold rewarded can depend on the Level Modifier.Login days don't have to be consecutive – if a day is missed, the next reward is given the following day.The main event prize is typically obtained by reaching a certain day, and collecting the number of matching Dragon Pieces required to obtain the prize Dragon.
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